Project categories

Project site header
Category
Games
Platform
PC
Language
C++
Type
AdditiveWorks project
Team members
3
Date
2007
State
Abandoned

Description

Labyrinth's game was born as a concept to test the engine that was being developed by AdditiveWorks at that time. The game consisted on enormous levels were the player was immersed. Huge walls, interminable corridors and a limit time for surviving the trap that was each level.

The game was actually born as a concept, and we made mainly a prototype of it, before jumping to another project. However, we used it to move forward the development of the game engine we were developing. In this game I implemented the following features (not added yet to the engine itself):

  • Improve of physics detection.
  • Added camera collision support in the engine.
  • Added physics based navigation controls.

Other features were also added to the engine at the time, mainly some updates to the render capabilities.

Images

Video

No video available for this project.

Code sample

No source code available for this project.

Links

Additive Works
The site is down since the company was closed.

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