Project categories

Animus

by nCode

intro

Animus is my first project developed for the Nintendo DS console. It is a classical space side-scroller shooter where the player must show his skills avoiding and destroying the enemy waves. DevkitPro library (libnds) was used as the main sdk for this development. I ported a simple 2D engine of my own that was working on PC and then used it for the game.

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Mario-clone

by nCode

intro

This game was made for learning purposes, and is a copy of the DS game 'New Mario Bros'. However, this version is done on PC. There was a special effort not only on functionality, but on every detailed I had time to code: GUI, control of player, camera movement, scene animations... The final result resembles the DS version, even still lacks of some features. Also, the code was refactorized during development and I ended with a 2D engine for platform games.

 

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Labyrinth

by Additive Works

intro

Labyrinth is a puzzle game where the player must find the exit of a giant labyrinth. The unique ambient of the scenery brings the player to an exciting world where only the fastest ones can survive.

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Hero of Allacrost

by the HOA team

intro

Hero of Allacrost is a single player 2D role-playing game inspired by classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. The game is free open-source software and is available across several platforms including Windows, OS X, Linux, and FreeBSD. The team behind the project consists of people all across the globe who contributes to Allacrost in their spare time.

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SGame

by Additive Works

intro

SGame is an online strategy game where the action happens in space. The client side is based on flash so players just need a browser to dig in the world. It allows many users to interact in the same world fighting, making alliances, spying or conspirating. If you remember OGame, in here you can find an extended experience in features, graphics and interactivity.

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